Indie Game Publishing: A Practical Guide for Videogame Developers
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Written by Odile Limpach
Read by Carol Schneider
ISBN 9783952540008
Runtime: 7 hours 16 mins
Publication date: 23.08.2020
Language: English
Publisher: Adventurous Media
Listen to a Sample
Chapter Listing
Opening Credits
A Note from the Author
Foreword by Karsten Lehmann
Introduction
What is Publishing?
Distribution
Funding
Development
Support Services
Communication
Who are the Publishers?
Online Stores
Community Building and Management
The Indie PC and Console Market
Decide your Platforms and Target Market
Decide your Publishing Strategy
Publisher Contracts
Manage the Publisher Relationship
Strategic Marketing Decisions
A Case Study - Vectronom
Tools, Resources and Further Reading
A Deeper Dive into Game Finance
Conclusion
Acknowledgments & Contributors
Closing Credits
INDIE GAME PUBLISHING is the essential guide for indie game developers in getting your game into the hands of players.
Whether you decide to self-publish or find a publisher to partner with, this practical guide will take you through each step of the process and thoroughly prepare you for success.
Hear from experienced developers and expert publishers how they have successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about sales and marketing aspects, the various possible funding models for games and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is inside this book!
Understanding what publishers do
Who the publishers are
Marketing
Sales
Distribution
Funding
Contracts
And more!
Also included is a detailed case study example of how Vectronom, a rhythm platformer game which began as a student project went on to be published on PC, mobile and Nintendo Switch, winning multiple awards and prizes along the way.
Odile Limpach
The author, Professor Odile Limpach teaches economics and entrepreneurship, is co-founder of a game business accelerator and previously was Managing Director of Blue Byte in Dusseldorf, Germany.
Carol Schneider
Narrator Carol Schneider has tread theatre boards in NYC, on Broadway and Off, and around the US and acted in studio and independent films seen at Sundance, Tribeca, and Slam Dance. She has narrated documentaries, voiced commercials, and recorded books for Tantor, Simon & Schuster, Audible, Scholastic.
About the Publisher
Adventurous Media, based in Zurich, Switzerland, is an audio-first producer and publisher, creating both original and licensed audio in podcast and audiobook formats. The company was founded in early 2021 by Michael Reaney, a British audio producer, musician and sound designer. In addition Michael to working on several award-winning digital projects for clients including BBC and Channel 4, Michael has worked across the creative industries in a number of roles, including as manager of the regional film agency Isle of Man Film, for the Swiss Arts Council, and as a digital arts festival director.
A slate of non-fiction and fiction audio is currently in development. Audiobook releases in 2021 will include: Indie Game Publishing, a business toolkit for game developers to market; Adventures in Screenwriting, a funny, raw and inspiring memoir by a seasoned screenwriter exploring her inner processes and motivations to write.
Further releases and more information can be found at:
Also Available in Print and Ebook formats
This title is also available in print and ebook formats from CRC Press, a Taylor and Francis Imprint.
Visit CRC Press for more information and links - Taylor and Francis
Media Enquiries
For queries or interview requests with the author, please contact:
Michael Reaney - Managing Director, Adventurous Media
t: + 41 (0) 43 538 0870 info@adventurous.media